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Contents Index

Headings and   extensions;   named values, Tables and so on; the   Library Card; the   story file.
How do headings work?  ; What's the Library Card?  

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Fate by Victor Gijsbers

Part 0 - General rules and conventions 

Chapter 0.1 - General flags and dependencies 

Vision, viper_bite, killed_by_Harold, banished, glorious_kingdom, glorious_rebel, glorious_free, rebel_warned, happy, rebel_sorry, Endgame, Giving Birth

Chapter 0.2 - When the game begins 

Chapter 0.3 - The player character 

velvet pouch, scarlet gown, thread, pearls, pearl, baby, Your wrist, Your belly

Chapter 0.4 - Standard responses 

Chapter 0.5 - New kinds and actions 

Section 0.5.1 - Servant 

servant, body

Section 0.5.2 - Slapping 

Section 0.5.3 - Stabbing 

c_stabbing, c_stab_sorry, c_stab_dont

Section 0.5.4 - Book 

book

Section 0.5.5 - Talking to 

Section 0.5.6 - Cutting extended 

Section 0.5.7 - Grinding 

pearl dust

Section 0.5.8 - Pumping 

Section 0.5.9 - Petting 

Section 0.5.10 - Xyzzy 

Section 0.5.11 - Vials of perfume 

vial

Section 0.5.12 - Telling and asking 

Section 0.5.13 - Dancing 

Section 0.5.14 - Acting silly 

Section 0.5.15 - Gifts 

gift

Section 0.5.16 - Crying 

Section 0.5.17 - Birthing 

Section 0.5.18 - Cutting with 

Section 0.5.19 - Waving at 

Section 0.5.20 - Breathing 

Section 0.5.21 - Coins 

gold piece

Section 0.5.22 - Tossing 

Section 0.5.23 - Running 

Chapter 0.6 - Pregnancy rule 

Chapter 0.7 - Disease rule 

Chapter 0.8 - Listing exits 

Chapter 0.9 - Backdrops 

ceiling

Part 1 - Catherine's apartment 

Chapter 1.1 - Sorcerer's den 

Section 1.1.1 - Room description 

Sorcerer's Den, sc_waiting_1, sc_waiting_2, sc_waiting_3

Section 1.1.2 - The cabinet and its contents 

ornate cabinet, small drawer, large drawer, ceremonial dagger, crucifix, grimoire, mortar and pestle, sorcerer's sand

Section 1.1.3 - The table and the crystal ball 

table, crystal ball

Section 1.1.4 - Other things 

wisps of magic, braziers, hot coals, curtain, tapestries, floor

Section 1.1.5 - The grimoire 

Section 1.1.6 - The imp 

imp, big diamond, Chord of Straining, snake stick, sc_imp_3, sc_imp_4, sc_imp_6, sc_imp_27, sc_imp_29, sc_imp_31, sc_imp_34, sc_imp_74, sc_imp_76, sc_imp_156, sc_imp_222, sc_imp_224, sc_imp_231

Section 1.1.7 - The Demon 

pentagram, sc_goat_kill_1, sc_goat_kill_2, sc_goat_kill_3, demon, sc_demon_1, sc_demon_3, sc_demon_5, sc_demon_7, sc_demon_37, sc_demon_39, sc_demon_41, sc_demon_58, sc_demon_60, sc_demon_158, sc_demon_197, sc_demon_199, sc_demon_423, sc_demon_339, sc_demon_366, sc_demon_457, sc_demon_494, sc_demon_496, sc_demon_648, sc_demon_689

Chapter 1.2 - Parlour 

Parlour

Section 1.2.1 - General things 

small table, tiny drawer, golden key, teddy bear, buttons, leather couch, painting, portrait, landscape, war scene, mirror

Section 1.2.3 - Sir Charles 

Sir Charles, leather armour, goblet, wine, sc_charles_2, sc_charles_3, sc_charles_803, sc_charles_49, sc_charles_5, sc_charles_6, sc_charles_145, sc_charles_222, sc_charles_338, sc_charles_398, sc_charles_419, sc_charles_441, sc_charles_492, sc_charles_17, sc_charles_568, sc_charles_740, sc_charles_123, sc_charles_125, sc_charles_127, sc_charles_extra

Chapter 1.3 - Bedchamber 

Bedchamber, mahogany beauty table, upright mirror, flasks, blue vial, portrait of your mother

Section 1.3.1 - The bed and the viper 

bed, covers, viper, viper goo

Section 1.3.2 - Sylvie 

Sylvie, Sylvie's body, sc_sylvie_1, sc_sylvie_3, sc_sylvie_5, sc_sylvie_7, sc_sylvie_10, sc_sylvie_11

Section 1.3.3 - The pixie 

golden cage, pixie, pixie wings, pixie dust, sc_cutpixie2, sc_cutpixie3, sc_cutpixie9, sc_cutpixie181, sc_cutpixie19, sc_cutpixie55, sc_cutpixie57, sc_cutpixie89, sc_cutpixie91, sc_pixie_1, sc_pixie_2, sc_pixie_4, sc_pixie_6

Chapter 1.10 - Region 

Catherine's apartment

Part 2 - The Corridors 

The Corridors

Part 3 - Mebeira's Lair 

Mebeira's Lair

Section 3.1 - General things 

debris, trunks, tiger skin

Section 3.2 - Mebeira 

Mebeira, dried piece of belladonna, Amulet of Madness, sc_mebeira_1, sc_mebeira_2, sc_mebeira_4, sc_mebeira_6, sc_mebeira_16, sc_mebeira_18, sc_mebeira_20, sc_mebeira_22, sc_mebeira_66, sc_mebeira_107, sc_mebeira_159, sc_mebeira_161, sc_mebeira_186, sc_mebeira_188, sc_mebeira_216, sc_mebeira_218, sc_mebeira_280, sc_mebeira_282, sc_mebeira_415, sc_mebeira_419, sc_mebeira_498, sc_mebeira_578, sc_mebeira_580, sc_mebeira_634, sc_mebeira_636, sc_mebeira_796, sc_mebeira_799, sc_mebeira_1071, sc_mebeira_1245, sc_mebeira_1247, sc_mebeira_1249, sc_mebeira_1316, sc_mebeira_1446, sc_mebeira_1517, sc_mebeira_1519, sc_mebeira_2524, sc_mebeira_2682, sc_mebeira_2767, sc_mebeira_2769, sc_mebeira_2858, sc_mebeira_3571, sc_mebeira_3665, sc_mebeira_3667, sc_mebeira_4339, sc_mebeira_4341, sc_mebeira_4343, sc_mebeira_4869, sc_mebeira_4871, sc_mebeira_4873, sc_mebeira_4875, sc_mebeira_4877, sc_mebeira_5923, sc_mebeira_6048, sc_mebeira_6050, sc_mebeira_6800, sc_mebeira_7183, sc_mebeira_7450, sc_mebeira_7723, sc_mebeira_7725, sc_mebeira_1023, sc_mebeira_1025, sc_mebeira_1027, sc_mebeira_2046, sc_mebeira_2198, sc_mebeira_2353, sc_mebeira_2816

Part 4 - The King's Rooms 

Chapter 4.0 - The King's Hallway 

King's Hallway

Section 4.0.1 - General things 

stone, solid doors

Section 4.0.2 - Rudolph 

guard, Rudolph, red nose, sc_guard_1, sc_guard_2, sc_guard_5, sc_guard_7, sc_guard_804, sc_guard_9, sc_guard_11, sc_guard_47, sc_guard_70, sc_guard_116, sc_guard_118, sc_guard_193, sc_guard_265, sc_guard_267, sc_guard_354, sc_guard_356, sc_guard_358, sc_guard_497, sc_guard_969, sc_guard_971, sc_guard_1068, sc_guard_1122, sc_guard_1179

Chapter 4.1 - The King's Parlour 

King's Parlour

Section 4.1.1 - General stuff 

King's table, maps, plan, King's portrait, King's landscape, King's war scene

Section 4.1.2 - The King 

King, sc_king_1, sc_king_3, sc_king_10, sc_king_21, sc_king_31, sc_king_44, sc_king_46, sc_king_77, sc_king_79, sc_king_120, sc_king_146, sc_king_148, sc_king_180, sc_king_210, sc_king_334, sc_king_336, sc_king_446, sc_king_526, sc_king_608, sc_king_743, sc_king_745, sc_king_747, sc_king_1143, sc_king_1411, sc_king_1640, sc_king_1702, sc_king_1765, sc_king_1959, sc_king_1961, sc_king_2102, sc_king_2104, sc_king_2253, sc_king_2255, sc_king_2257

Chapter 4.2 - The King's Bedroom 

King's Bedroom

Section 4.2.1 - General things 

four-poster bed, hearth, cold ashes, pinch of ash, bellows

Part 5 - Prince Harold's Rooms 

Chapter 5.1 - Prince Harold's Parlour 

Prince Harold's Parlour

Section 5.1.1 - General things 

dark wood, dark stone

Section 5.1.2 - Harold 

Prince Harold, silver crown, sc_harold_1, sc_harold_3, sc_harold_6, sc_harold_8, sc_harold_22, sc_harold_24, sc_harold_47, sc_harold_74, sc_harold_107, sc_harold_129, sc_harold_131, sc_harold_180, sc_harold_182, sc_harold_184, sc_harold_335, sc_harold_371, sc_harold_373, sc_harold_453, sc_harold_455, sc_harold_457, sc_harold_677, sc_harold_679, sc_harold_681, sc_harold_935, sc_harold_937

Chapter 5.2 - Amy's room 

Amy's Room

Section 5.2.1 - General things 

large bed, shelves, creams, lotions, other kinds of make-up, cushions, doorway, vanity table, gilded mirror, white marble top

Section 5.2.2 - The glass cabinet and the red vial of perfume 

glass cabinet, red vial

Section 5.2.3 - Amy 

Amy, handkerchief, sc_amy_1, sc_amy_2, sc_amy_4, sc_amy_6, sc_amy_22, sc_amy_47, sc_amy_85, sc_amy_87, sc_amy_184, sc_amy_265, sc_amy_313, sc_amy_315, sc_amy_425, sc_amy_640, sc_amy_678, sc_amy_680, sc_amy_876, sc_amy_961, sc_amy_1060, sc_amy_1113, sc_amy_1115, sc_amy_1384, sc_amy_1443

Part 6 - The Garden 

Chapter 6.1 - The enclosed garden 

Enclosed Garden, sky, walls, small square of grass, stairs, statue

Section 6.1.1 - The roses 

roses, rose, sc_plant_1, sc_plant_2, sc_plant_3, fresh belladonna plant

Section 6.1.2 - The gardener 

gardener, gardener's body

Section 6.1.3 - The goat 

goat, hypnotised goat, shriveled carrot, fresh carrot

Part 7 - The End 

Chapter 7.1 - Giving birth 

onlookers, midwife, midwife's body

Section 7.1.1 - Birthing conversations 

sc_killed_fate_1, sc_killed_fate_2, sc_killed_fate_3, sc_banished_1, sc_banished_2, sc_banished_3, sc_other_fate_1, sc_other_fate_2, sc_other_fate_3, sc_other_fate_4, sc_other_fate_5, sc_other_fate_6, sc_rebel_fate_1, sc_rebel_fate_2, sc_rebel_fate_3

Part 99 - Menus 

Chapter 99.1 - Hints 

Chapter 99.2 - The menu 

Chapter 99.3 - My own Title Page 

Figure opening figure

Chapter 99.4 - Tutorial 


List of extensions included (About these  )

Standard Rules  version 2/090402 (documentation)
Simple Chat by Mark Tilford  version 4 (documentation)
Basic Screen Effects by Emily Short  version 7 (documentation)
Locksmith by Emily Short  version 11 (documentation)
Adaptive Hints by Eric Eve  version 6 (documentation)
Basic Help Menu by Emily Short  (documentation)
Small Kindnesses by Aaron Reed  version 11/110320 (documentation)
Smarter Parser by Aaron Reed  version 13/110320 (documentation)
Poor Man's Mistype by Aaron Reed  version 7 (documentation)
Numbered Disambiguation Choices by Aaron Reed  version 5 (documentation)
Extended Grammar by Aaron Reed  version 5 (documentation)
Menus by Emily Short  version 3 (documentation)
Glulx Image Centering by Emily Short  version 2 (documentation)
Glulx Text Effects by Emily Short  version 4 (documentation)


List of named values (About these )

Situation
player - person
location  - object
score  - number
last notified score - number
maximum score - number
turn count - number
time of day  - time
darkness witnessed - truth state

Current action
noun  - object
second noun - object
person asked  - object
reason the action failed  - rule
item described - object

Used when ruling on accessibility
person reaching  - object
container in question - object
supporter in question - object
particular possession  - thing

Used when understanding typed commands
player's command  - snippet
matched text - snippet
kind understood - value
current item from the multiple object list - object

Presentation on screen
command prompt  - text
left hand status line  - text
right hand status line - text
listing group size - number

Command parser errors
latest parser error - command parser error

Conversation exiting
Current exiting  - conversation exiting

Setting up the Table of Current Choices
rowcount  - number

Giving text for
First chat node  - chat node
Second chat node  - chat node

Spacing and Pausing
Status bar table  - table name
Right alignment depth  - number

Requesting Hints
Hint access  - permission

Go Back returns to previous location
small kindnesses former location  - room

Definitions
rejected command  - indexed text
reborn command  - indexed text
Suppress parser error  - truth state
sp reparse flag  - truth state

The Print Rule
saved Smarter Parser error  - rule

Applicable Examples
standard directions list  - list of directions

Let Experts Disable
Novice mode enabled  - truth state

Testing - For Testing Only
SP-debug  - truth state

List of disambiguables
list of disambiguables  - list of objects

disambiguation-busy
disambiguation-busy  - truth state

Appearance
before disambiguation number text  - text
after disambiguation number text  - text

General flags and dependencies
remembered_person  - person
Fate  - vision

The imp
bargain  - gift

Sir Charles
Charles Story  - number
Temporary Charles Number  - number

Menu depth  - number
endnode flag  - number
current menu title  - text
Current menu  - table name
Current menu selection  - number

My own Title Page
intro menu  - table name

Tutorial
Tutorial  - truth state
Tutorial-break  - number


List of Tables (About tables )

Table of Final Question Options    5 columns, 5 rows
Table of Locale Priorities    2 columns, 124 rows (123 blank)
Table of Current Choices      1 column, 21 rows (20 blank)
Table of Ordinary Status      3 columns, 1 row
Table of Active Hints      4 columns, 21 rows (20 blank)
Table of Potential Hints      2 columns, 14 rows
Table of Basic Help Options      4 columns, 6 rows
Table of Instruction Options      4 columns, 8 rows
Table of Stuckness Advice      4 columns, 4 rows
Table of IF Elements      4 columns, 4 rows
Table of Setting Options      4 columns, 2 rows
Table of Small Kindnesses Responses      2 columns, 4 rows
Table of Smarter Parser Messages      2 columns, 24 rows
Table of Pregnancy Events     1 column, 7 rows
Table of Disease Events     1 column, 6 rows
Table of Abbreviation     2 columns, 12 rows
Table of Visions     2 columns, 8 rows
Table of Rituals     2 columns, 13 rows
Table of Charles Stories     2 columns, 15 rows
Table of Crystal Ball Hints     2 columns, 2 rows
Table of SnakeOne Hints     2 columns, 4 rows
Table of SnakeTwo Hints     2 columns, 11 rows
Table of Sleep Hints     2 columns, 13 rows
Table of Harold Hints     2 columns, 8 rows
Table of Rudolph Hints     2 columns, 7 rows
Table of Belladonna Hints     2 columns, 11 rows
Table of Ash Hints     2 columns, 3 rows
Table of Tears Hints     2 columns, 5 rows
Table of Haunt Hints     2 columns, 3 rows
Table of Madness Hints     2 columns, 4 rows
Table of Demon Hints     2 columns, 19 rows
Table of Stuck Hints     2 columns, 4 rows
Table of Sample Options      4 columns, 1 row
Table of Menu Commands      2 columns, 15 rows
Table of Shallow Menu Status      3 columns, 1 row
Table of Deep Menu Status      3 columns, 4 rows
Table of Sample Hints      2 columns, 1 row
Table of Common Color Values      2 columns, 5 rows
Table of User Styles      9 columns, 2 rows

List of Figures (About figures )

     Figure opening figure 
JPEG format: 400 (width) by 400 (height) pixels
Filename: "cover.jpg" - resource number 3


Library Card (About library cards: )

Story title    Fate
Story author    Victor Gijsbers
Story headline    An Interactive Fiction
Story genre    Fiction
Release number    1
Story creation year    (This year)
IFID number    ED239114-64D5-4EE9-B7C8-E26BF6B9E57F
Story description    None


Story file format:  Glulx

Use full-length room descriptions 

Use no scoring 

Use dynamic memory allocation of at least 8192  Double this

Use maximum things understood at once of at least 100  Double this

You could also use:  ineffectual,  American dialect,  serial comma,  abbreviated room descriptions,  memory economy,  command line echoing,  undo prevention,  predictable randomisation,  fast route-finding,  slow route-finding,  numbered rules,  telemetry recordings,  no deprecated features,  VERBOSE room descriptions,  BRIEF room descriptions,  SUPERBRIEF room descriptions,  sequential action,  no normal movement tricks,  empty Smarter Parser rulebook,  normal blank lines,  menus,  skip intro


 See some technicalities for Inform maintainers only