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Fate by Victor Gijsbers
Part 0 - General rules and conventions
Chapter 0.1 - General flags and dependencies
Vision, viper_bite, killed_by_Harold, banished, glorious_kingdom, glorious_rebel, glorious_free, rebel_warned, happy, rebel_sorry, Endgame, Giving Birth
Chapter 0.2 - When the game begins
Chapter 0.3 - The player character
velvet pouch, scarlet gown, thread, pearls, pearl, baby, Your wrist, Your belly
Chapter 0.4 - Standard responses
Chapter 0.5 - New kinds and actions
servant, body
c_stabbing, c_stab_sorry, c_stab_dont
book
Section 0.5.6 - Cutting extended
pearl dust
Section 0.5.11 - Vials of perfume
vial
Section 0.5.12 - Telling and asking
gift
gold piece
ceiling
Part 1 - Catherine's apartment
Section 1.1.1 - Room description
Sorcerer's Den, sc_waiting_1, sc_waiting_2, sc_waiting_3
Section 1.1.2 - The cabinet and its contents
ornate cabinet, small drawer, large drawer, ceremonial dagger, crucifix, grimoire, mortar and pestle, sorcerer's sand
Section 1.1.3 - The table and the crystal ball
table, crystal ball
wisps of magic, braziers, hot coals, curtain, tapestries, floor
imp, big diamond, Chord of Straining, snake stick, sc_imp_3, sc_imp_4, sc_imp_6, sc_imp_27, sc_imp_29, sc_imp_31, sc_imp_34, sc_imp_74, sc_imp_76, sc_imp_156, sc_imp_222, sc_imp_224, sc_imp_231
pentagram, sc_goat_kill_1, sc_goat_kill_2, sc_goat_kill_3, demon, sc_demon_1, sc_demon_3, sc_demon_5, sc_demon_7, sc_demon_37, sc_demon_39, sc_demon_41, sc_demon_58, sc_demon_60, sc_demon_158, sc_demon_197, sc_demon_199, sc_demon_423, sc_demon_339, sc_demon_366, sc_demon_457, sc_demon_494, sc_demon_496, sc_demon_648, sc_demon_689
Parlour
Section 1.2.1 - General things
small table, tiny drawer, golden key, teddy bear, buttons, leather couch, painting, portrait, landscape, war scene, mirror
Sir Charles, leather armour, goblet, wine, sc_charles_2, sc_charles_3, sc_charles_803, sc_charles_49, sc_charles_5, sc_charles_6, sc_charles_145, sc_charles_222, sc_charles_338, sc_charles_398, sc_charles_419, sc_charles_441, sc_charles_492, sc_charles_17, sc_charles_568, sc_charles_740, sc_charles_123, sc_charles_125, sc_charles_127, sc_charles_extra
Bedchamber, mahogany beauty table, upright mirror, flasks, blue vial, portrait of your mother
Section 1.3.1 - The bed and the viper
bed, covers, viper, viper goo
Sylvie, Sylvie's body, sc_sylvie_1, sc_sylvie_3, sc_sylvie_5, sc_sylvie_7, sc_sylvie_10, sc_sylvie_11
golden cage, pixie, pixie wings, pixie dust, sc_cutpixie2, sc_cutpixie3, sc_cutpixie9, sc_cutpixie181, sc_cutpixie19, sc_cutpixie55, sc_cutpixie57, sc_cutpixie89, sc_cutpixie91, sc_pixie_1, sc_pixie_2, sc_pixie_4, sc_pixie_6
Catherine's apartment
The Corridors
Mebeira's Lair
debris, trunks, tiger skin
Mebeira, dried piece of belladonna, Amulet of Madness, sc_mebeira_1, sc_mebeira_2, sc_mebeira_4, sc_mebeira_6, sc_mebeira_16, sc_mebeira_18, sc_mebeira_20, sc_mebeira_22, sc_mebeira_66, sc_mebeira_107, sc_mebeira_159, sc_mebeira_161, sc_mebeira_186, sc_mebeira_188, sc_mebeira_216, sc_mebeira_218, sc_mebeira_280, sc_mebeira_282, sc_mebeira_415, sc_mebeira_419, sc_mebeira_498, sc_mebeira_578, sc_mebeira_580, sc_mebeira_634, sc_mebeira_636, sc_mebeira_796, sc_mebeira_799, sc_mebeira_1071, sc_mebeira_1245, sc_mebeira_1247, sc_mebeira_1249, sc_mebeira_1316, sc_mebeira_1446, sc_mebeira_1517, sc_mebeira_1519, sc_mebeira_2524, sc_mebeira_2682, sc_mebeira_2767, sc_mebeira_2769, sc_mebeira_2858, sc_mebeira_3571, sc_mebeira_3665, sc_mebeira_3667, sc_mebeira_4339, sc_mebeira_4341, sc_mebeira_4343, sc_mebeira_4869, sc_mebeira_4871, sc_mebeira_4873, sc_mebeira_4875, sc_mebeira_4877, sc_mebeira_5923, sc_mebeira_6048, sc_mebeira_6050, sc_mebeira_6800, sc_mebeira_7183, sc_mebeira_7450, sc_mebeira_7723, sc_mebeira_7725, sc_mebeira_1023, sc_mebeira_1025, sc_mebeira_1027, sc_mebeira_2046, sc_mebeira_2198, sc_mebeira_2353, sc_mebeira_2816
Chapter 4.0 - The King's Hallway
King's Hallway
Section 4.0.1 - General things
stone, solid doors
guard, Rudolph, red nose, sc_guard_1, sc_guard_2, sc_guard_5, sc_guard_7, sc_guard_804, sc_guard_9, sc_guard_11, sc_guard_47, sc_guard_70, sc_guard_116, sc_guard_118, sc_guard_193, sc_guard_265, sc_guard_267, sc_guard_354, sc_guard_356, sc_guard_358, sc_guard_497, sc_guard_969, sc_guard_971, sc_guard_1068, sc_guard_1122, sc_guard_1179
Chapter 4.1 - The King's Parlour
King's Parlour
King's table, maps, plan, King's portrait, King's landscape, King's war scene
King, sc_king_1, sc_king_3, sc_king_10, sc_king_21, sc_king_31, sc_king_44, sc_king_46, sc_king_77, sc_king_79, sc_king_120, sc_king_146, sc_king_148, sc_king_180, sc_king_210, sc_king_334, sc_king_336, sc_king_446, sc_king_526, sc_king_608, sc_king_743, sc_king_745, sc_king_747, sc_king_1143, sc_king_1411, sc_king_1640, sc_king_1702, sc_king_1765, sc_king_1959, sc_king_1961, sc_king_2102, sc_king_2104, sc_king_2253, sc_king_2255, sc_king_2257
Chapter 4.2 - The King's Bedroom
King's Bedroom
Section 4.2.1 - General things
four-poster bed, hearth, cold ashes, pinch of ash, bellows
Part 5 - Prince Harold's Rooms
Chapter 5.1 - Prince Harold's Parlour
Prince Harold's Parlour
Section 5.1.1 - General things
dark wood, dark stone
Prince Harold, silver crown, sc_harold_1, sc_harold_3, sc_harold_6, sc_harold_8, sc_harold_22, sc_harold_24, sc_harold_47, sc_harold_74, sc_harold_107, sc_harold_129, sc_harold_131, sc_harold_180, sc_harold_182, sc_harold_184, sc_harold_335, sc_harold_371, sc_harold_373, sc_harold_453, sc_harold_455, sc_harold_457, sc_harold_677, sc_harold_679, sc_harold_681, sc_harold_935, sc_harold_937
Amy's Room
Section 5.2.1 - General things
large bed, shelves, creams, lotions, other kinds of make-up, cushions, doorway, vanity table, gilded mirror, white marble top
Section 5.2.2 - The glass cabinet and the red vial of perfume
glass cabinet, red vial
Amy, handkerchief, sc_amy_1, sc_amy_2, sc_amy_4, sc_amy_6, sc_amy_22, sc_amy_47, sc_amy_85, sc_amy_87, sc_amy_184, sc_amy_265, sc_amy_313, sc_amy_315, sc_amy_425, sc_amy_640, sc_amy_678, sc_amy_680, sc_amy_876, sc_amy_961, sc_amy_1060, sc_amy_1113, sc_amy_1115, sc_amy_1384, sc_amy_1443
Chapter 6.1 - The enclosed garden
Enclosed Garden, sky, walls, small square of grass, stairs, statue
roses, rose, sc_plant_1, sc_plant_2, sc_plant_3, fresh belladonna plant
gardener, gardener's body
goat, hypnotised goat, shriveled carrot, fresh carrot
onlookers, midwife, midwife's body
Section 7.1.1 - Birthing conversations
sc_killed_fate_1, sc_killed_fate_2, sc_killed_fate_3, sc_banished_1, sc_banished_2, sc_banished_3, sc_other_fate_1, sc_other_fate_2, sc_other_fate_3, sc_other_fate_4, sc_other_fate_5, sc_other_fate_6, sc_rebel_fate_1, sc_rebel_fate_2, sc_rebel_fate_3
Chapter 99.3 - My own Title Page
Figure opening figure
List of extensions included (About these )
Standard Rules version 2/090402 (documentation)
Simple Chat by Mark Tilford version 4 (documentation)
Basic Screen Effects by Emily Short version 7 (documentation)
Locksmith by Emily Short version 11 (documentation)
Adaptive Hints by Eric Eve version 6 (documentation)
Basic Help Menu by Emily Short (documentation)
Small Kindnesses by Aaron Reed version 11/110320 (documentation)
Smarter Parser by Aaron Reed
version 13/110320 (documentation)
Poor Man's Mistype by Aaron Reed version 7 (documentation)
Numbered Disambiguation Choices by Aaron Reed version 5 (documentation)
Extended Grammar by Aaron Reed version 5 (documentation)
Menus by Emily Short version 3 (documentation)
Glulx Image Centering by Emily Short version 2 (documentation)
Glulx Text Effects by Emily Short
version 4 (documentation)
List of named values (About these )
Situation
player - person
location - object
score - number
last notified score - number
maximum score - number
turn count - number
time of day - time
darkness witnessed - truth state
Current action
noun - object
second noun - object
person asked - object
reason the action failed - rule
item described - object
Used when ruling on accessibility
person reaching - object
container in question - object
supporter in question - object
particular possession - thing
Used when understanding typed commands
player's command - snippet
matched text - snippet
kind understood - value
current item from the multiple object list - object
Presentation on screen
command prompt - text
left hand status line - text
right hand status line - text
listing group size - number
Command parser errors
latest parser error - command parser error
Conversation exiting
Current exiting
- conversation exiting
Setting up the Table of Current Choices
rowcount
- number
Giving text for
First chat node
- chat node
Second chat node
- chat node
Spacing and Pausing
Status bar table
- table name
Right alignment depth
- number
Requesting Hints
Hint access
- permission
Go Back returns to previous location
small kindnesses former location
- room
Definitions
rejected command
- indexed text
reborn command
- indexed text
Suppress parser error
- truth state
sp reparse flag
- truth state
The Print Rule
saved Smarter Parser error
- rule
Applicable Examples
standard directions list
- list of directions
Let Experts Disable
Novice mode enabled
- truth state
Testing - For Testing Only
SP-debug
- truth state
List of disambiguables
list of disambiguables
- list of objects
disambiguation-busy
disambiguation-busy
- truth state
Appearance
before disambiguation number text
- text
after disambiguation number text
- text
General flags and dependencies
remembered_person - person
Fate - vision
Sir Charles
Charles Story - number
Temporary Charles Number - number
Menu depth
- number
endnode flag
- number
current menu title
- text
Current menu
- table name
Current menu selection
- number
My own Title Page
intro menu - table name
Tutorial
Tutorial - truth state
Tutorial-break - number
List of Tables (About tables )
List of Figures (About figures )
Figure opening figure JPEG format: 400 (width) by 400 (height) pixels Filename: "cover.jpg" - resource number 3 |
Library Card (About library cards: )
Story title | Fate |
Story author | Victor Gijsbers |
Story headline | An Interactive Fiction |
Story genre | Fiction |
Release number | 1 |
Story creation year | (This year) |
IFID number | ED239114-64D5-4EE9-B7C8-E26BF6B9E57F |
Story description | None |
Story file format: Glulx
Use full-length room descriptions
Use dynamic memory allocation of at least 8192 Double this
Use maximum things understood at once of at least 100 Double this
You could also use: ineffectual, American dialect, serial comma, abbreviated room descriptions, memory economy, command line echoing, undo prevention, predictable randomisation, fast route-finding, slow route-finding, numbered rules, telemetry recordings, no deprecated features, VERBOSE room descriptions, BRIEF room descriptions, SUPERBRIEF room descriptions, sequential action, no normal movement tricks, empty Smarter Parser rulebook, normal blank lines, menus, skip intro